An effective, cheap, point defence weapon capable of melting through missiles. The low flux cost only sweetens the deal. These are used on system override builds (SO), which involves running up to enemy ships at Mach 10 and shooting all of your guns at them very quickly. It does almost as well against destroyers. The single has pretty low damage, but still enough for frigates, if it could hit them. Most likely the first KE weapon you are going to use. Light Autocannons: D on single, B on Dual. Good against frigate armour, and mediocre against destroyers.
On paper the 320 DPS on armour is incredible, however, due to the low per-shot damage, it rarely "punches through". Higher DPS than the needler for 1 less OP and more useful in other situations. Also excellent at destroying fighters due to the turn rate. High DPS against shields, perfect accuracy, good range and solid weapon cost (for what you get). 9 cost and a 5-second downtime make this weapon a lot less flexible than the railgun. Dealing a 1500 damage burst to shields is no joke for a small ballistic weapon, however, the turn rate and accuracy make it less effective against fast frigates.
When massed, the light needler can be one of the scariest things to fight. F: Weapons that are detrimental to your ship, usually because of terrible flux inefficiency.D: Underwhelming, but better than nothing.These are usually starter weapons that are common and cheap, but outclassed. B: Usually a solid generalist weapon or a good specialist weapon.A: Either a great all-around weapon or very strong in its speciality.S: These weapons are usually a bit OP, a must-have in almost any situation.Might be doing energy and missiles as well. I know 600 hours isn't much to some of the vets of this game, so feedback is greatly appreciated. This game has a lot of weapons and it can be pretty daunting. starsector.sh.So I've clocked in about 600 hours in this game over the past year, and now that a bunch of newer people are joining, I thought it would be good to help them out. To run the Linux version, unzip the file, cd starsector, and then run.
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We plan to reduce the discount as we release more full-featured builds, ultimately reaching the final version at the full price. As an added bonus, preordering entitles you to all future updates, including the final version. When you preorder, you’re getting Starsector (formerly “Starfarer”) in its current state – that’s why we’re offering it at a discounted price.